Roleplay Creed

Be All that You Can Be

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First and Foremost it is not only Important to have room rules but also rules for the individual roleplayers as well, please read through this page before creating a character
RolePlayers Creed
1. I will maintain the illusion of the game by staying in character whenever possible. I will withhold out of character comments until absolutely necessary and even then I will whisper or ICQ them to the other players.

2. If I discuss the game with other players out of character, I will not allow my character to be influenced by this knowledge without express permission of the other players. I will take the time to allow my character to learn these things on his or her own during the course of the game.

3. I will separate myself as a player from my character as much as possible. While I understand that a lot of myself goes into my character and because the game is so very intense often real emotions will be drawn from me as a player, I also understand that my character is not me.

4. If I am not in the mood to play, I won't interrupt other people's games by coming into it out of character. I will find others who are not in character and go somewhere meant for out of character discussion.

5. I will not use my character as a vehicle for racism or bigotry. I will not use my character to promote child pornography or bestiality. I, as a player, understand that there is no room in the real world for such things and will, to the best of my ability, not let it seep into the virtual world as well.

6. If I, as a player, feel that my character has been treated unfairly or that another character has overstepped the bounds of their abilities, I will approach the other character's player privately and discuss the situation in a calm adult manner and try to come to a resolution or compromise.

7. I will accept the hand that is dealt me in the game, understanding that it is a game and it's not about winning or losing, but about playing.

8. I will not allow setbacks in the game to be blown out of proportion. If I am overly emotional about what is happening, I will step back and not play until I can compose myself.

9. I will not carry grudges against fellow players. My character might not like another character, but again, I am an adult and understand that they are 'characters' and not the player that portrays them.

10. If I find that I simply can not get along with another player, I will avoid playing with them. But I will do so in a way that does not draw attention to this and I will not badmouth or otherwise slander the other player as such actions only makes myself look bad.

11. If my character is killed, I will obviously grieve for the loss, but I will also view the situation as an opportunity for me to grow as a player. By starting anew with a fresh identity, I will be able to leave all the negatives of that character behind - any grudges, dislikes or just plain bad habits- and take away the good, thus making my next character even better and more interesting.

12. I, as a player, will keep an open mind and allow people to play their characters the way their imagination leads them regardless if their interpretation matches that of some book, guideline...or creed.
*Thanks to Calista from DWbN for writing these great rules up
RolePlayer Responsibilities
Like storytellers, players have their own set of responsibilities to make the game more enjoyable for others.

Know the rules. This does not mean memorizing the books, but it does mean that each player should learn the details of his various powers and spells and know how basic abilities work. This will make the game progress much faster as you will not have to keep looking up your powers on the website.

Respect the Storyteller. This does not mean letting the storyteller run your character's life, but it does mean that you should respect the work the Storyteller is putting into the chronicle. Do not attend a game session with the intent to ruin the storyteller's work.

Respect other players. Often, two individual characters will become at odds with each other. However, the players should very carefully distinguish this hostility from the real world. If you are up against someone who does not know the rules, do not lie about them just so that your character will win in the situation.

Respect your character. Often, players will have knowledge of events or plots that his character does not. You should never use a piece of information in-character that your character does not have. This happens rather frequently; it's hard to keep revealing secret information to a comrade when another character is eavesdropping with an invisibility spell but your character would have no idea it is happening.

Respect the story. The story has as much value as any individual character. If an extensive, thought-out storyline has caused the death of your character, so be it. Enjoy the story, rather than breaking other rules to keep your character alive. This also means do not argue in the middle of a story. If you have a problem with a rule or how a challenge was resolved, find a Narrator or Storyteller to make a decision quickly. Do not argue with the decision until after the story is over; at that point, the situation can be examined much more thoroughly without disrupting the flow of the story.

Be creative. Do not let the Storyteller have all the fun. Come up with your own plots, ideas, and stories. However, you should share major plot ideas with the storyteller, as he should know what is happening in the game. Besides, you may need his resources or the help of Narrators for major plotlines, anyway.


Love sucks. Sometimes it feels good. Sometimes it's just another way to bleed. -LKH